using GameServer.ShootingGame.WeaponsClasses;
using GameServer.ShootingGame.Physics.CollisionReactionClasses.Base;
namespace GameServer.ShootingGame.RenderableClasses
{
    public class SimpleBulletOrdinance : Ordinance
    {
        public SimpleBulletOrdinance()
        {
            LiveTime = 500;
        }

        public SimpleBulletOrdinance(GameObject owner, WeaponInfo weaponInfo)
            :base(owner, weaponInfo)
        {
            LiveTime = 500;
        }

        override public Ordinance Clone()
        {
            return new SimpleBulletOrdinance(owner, weaponInfo);
        }
    }
}
